CFB 25 Acceleration Conversion Guide

CFB 25 Acceleration Rating Conversion Chart

Use this guide to convert player acceleration ratings in College Football 25 to real-world metrics including 10-yard split times, burst metrics, and yards reached before full stride.

Pro Tip: In CFB 25, acceleration ratings directly impact how quickly players reach their top speed. This is crucial for routes that require quick cuts, running backs hitting holes, and defensive players closing in on ball carriers.

Acceleration Comparison Tool

Compare up to 3 Acceleration Ratings
Comparison Results:
MetricRating 90Rating 80Rating 70
10 Yard Split0:01:390:01:470:02:10
20 Yard Split0:02:390:02:490:03:21
Yards Per Second8.9628.6467.916
Full Stride At (yards)111417
Acceleration Analysis:
Burst Difference: Rating 90 reaches full stride 6 yards sooner than Rating 70
With a massive 20-point difference between ratings 90 and 70, this creates an extreme mismatch in burst ability. The faster-accelerating player will gain immediate separation in the first few steps.

Complete Acceleration Conversion Table

Accel Rating10 Yard Split20 Yard Split30 Yard Split40 Yard Dash50 Yard DashYards Per SecondMiles Per HourFull Stride (yards)
Accel Rating
99
10 Yard Split
0:01:29
20 Yard Split
0:02:27
30 Yard Split
0:03:27
40 Yard Dash
0:04:26
50 Yard Dash
0:05:26
Yards Per Second
9.202
Miles Per Hour
18.819
Full Stride (yards)
10
Accel Rating
95
10 Yard Split
0:01:30
20 Yard Split
0:02:29
30 Yard Split
0:03:27
40 Yard Dash
0:04:27
50 Yard Dash
0:05:26
Yards Per Second
9.202
Miles Per Hour
18.819
Full Stride (yards)
10
Accel Rating
90
10 Yard Split
0:01:39
20 Yard Split
0:02:39
30 Yard Split
0:03:36
40 Yard Dash
0:04:34
50 Yard Dash
0:05:34
Yards Per Second
8.962
Miles Per Hour
18.368
Full Stride (yards)
11
Accel Rating
85
10 Yard Split
0:01:41
20 Yard Split
0:02:41
30 Yard Split
0:03:41
40 Yard Dash
0:04:40
50 Yard Dash
0:05:39
Yards Per Second
8.85
Miles Per Hour
18.097
Full Stride (yards)
12
Accel Rating
80
10 Yard Split
0:01:47
20 Yard Split
0:02:49
30 Yard Split
0:03:49
40 Yard Dash
0:04:47
50 Yard Dash
0:05:47
Yards Per Second
8.646
Miles Per Hour
17.68
Full Stride (yards)
14
Accel Rating
75
10 Yard Split
0:01:49
20 Yard Split
0:02:53
30 Yard Split
0:03:53
40 Yard Dash
0:04:52
50 Yard Dash
0:05:52
Yards Per Second
8.523
Miles Per Hour
17.429
Full Stride (yards)
14
Accel Rating
70
10 Yard Split
0:02:10
20 Yard Split
0:03:21
30 Yard Split
0:04:22
40 Yard Dash
0:05:21
50 Yard Dash
0:06:19
Yards Per Second
7.916
Miles Per Hour
16.187
Full Stride (yards)
17
Accel Rating
65
10 Yard Split
0:02:13
20 Yard Split
0:03:25
30 Yard Split
0:04:27
40 Yard Dash
0:05:25
50 Yard Dash
0:06:24
Yards Per Second
7.813
Miles Per Hour
15.977
Full Stride (yards)
18
Accel Rating
60
10 Yard Split
0:02:15
20 Yard Split
0:03:29
30 Yard Split
0:04:30
40 Yard Dash
0:05:28
50 Yard Dash
0:06:26
Yards Per Second
7.772
Miles Per Hour
15.894
Full Stride (yards)
19
Accel Rating
55
10 Yard Split
0:02:17
20 Yard Split
0:03:29
30 Yard Split
0:04:31
40 Yard Dash
0:05:30
50 Yard Dash
0:06:29
Yards Per Second
7.712
Miles Per Hour
15.771
Full Stride (yards)
20
Accel Rating
50
10 Yard Split
0:02:18
20 Yard Split
0:03:31
30 Yard Split
0:04:32
40 Yard Dash
0:05:31
50 Yard Dash
0:06:30
Yards Per Second
7.692
Miles Per Hour
15.731
Full Stride (yards)
21
Accel Rating
45
10 Yard Split
0:02:20
20 Yard Split
0:03:34
30 Yard Split
0:04:38
40 Yard Dash
0:05:37
50 Yard Dash
0:06:35
Yards Per Second
7.595
Miles Per Hour
15.532
Full Stride (yards)
21
Accel Rating
40
10 Yard Split
0:02:20
20 Yard Split
0:03:35
30 Yard Split
0:04:38
40 Yard Dash
0:05:38
50 Yard Dash
0:06:36
Yards Per Second
7.576
Miles Per Hour
15.492
Full Stride (yards)
21
Accel Rating
35
10 Yard Split
0:02:21
20 Yard Split
0:03:35
30 Yard Split
0:04:38
40 Yard Dash
0:05:38
50 Yard Dash
0:06:36
Yards Per Second
7.576
Miles Per Hour
15.492
Full Stride (yards)
21
Accel Rating
30
10 Yard Split
0:02:25
20 Yard Split
0:03:41
30 Yard Split
0:04:45
40 Yard Dash
0:05:45
50 Yard Dash
0:06:44
Yards Per Second
7.426
Miles Per Hour
15.186
Full Stride (yards)
21
Accel Rating
25
10 Yard Split
0:02:26
20 Yard Split
0:03:43
30 Yard Split
0:04:46
40 Yard Dash
0:05:45
50 Yard Dash
0:06:44
Yards Per Second
7.426
Miles Per Hour
15.186
Full Stride (yards)
22
Accel Rating
20
10 Yard Split
0:02:27
20 Yard Split
0:03:45
30 Yard Split
0:04:48
40 Yard Dash
0:05:47
50 Yard Dash
0:06:46
Yards Per Second
7.389
Miles Per Hour
15.111
Full Stride (yards)
22
Accel Rating
15
10 Yard Split
0:02:27
20 Yard Split
0:03:48
30 Yard Split
0:04:56
40 Yard Dash
0:05:56
50 Yard Dash
0:06:54
Yards Per Second
7.246
Miles Per Hour
14.819
Full Stride (yards)
22
Accel Rating
10
10 Yard Split
0:02:32
20 Yard Split
0:03:52
30 Yard Split
0:04:57
40 Yard Dash
0:05:56
50 Yard Dash
0:06:55
Yards Per Second
7.229
Miles Per Hour
14.783
Full Stride (yards)
22
Accel Rating
5
10 Yard Split
0:02:33
20 Yard Split
0:03:56
30 Yard Split
0:05:02
40 Yard Dash
0:06:02
50 Yard Dash
0:07:02
Yards Per Second
7.109
Miles Per Hour
14.538
Full Stride (yards)
23
Accel Rating
1
10 Yard Split
0:02:39
20 Yard Split
0:04:02
30 Yard Split
0:05:12
40 Yard Dash
0:06:13
50 Yard Dash
0:07:12
Yards Per Second
6.944
Miles Per Hour
14.201
Full Stride (yards)
30

Understanding Acceleration Ratings in CFB 25

Acceleration determines how quickly a player reaches their top speed, which is crucial for success in short-area situations and initial burst.

  • Elite Acceleration (90-99): Explosive first step with exceptional burst. These players reach top speed almost instantly.
  • Great Acceleration (80-89): Very quick initial burst that allows players to hit holes quickly and make sharp cuts.
  • Good Acceleration (70-79): Above average initial quickness suitable for most skill positions.
  • Below Average Acceleration (69 and under): Takes longer to reach top speed, common for larger players with straight-line speed.

How Acceleration Differs From Speed

While related, acceleration and speed measure different aspects of a player's movement:

  • Speed: The maximum velocity a player can reach (top-end speed).
  • Acceleration: How quickly a player reaches their top speed.
  • Full Stride: The distance at which a player reaches their maximum speed.

Some players have elite acceleration but only good speed (burst players), while others have elite speed but only good acceleration (long-striders). Each has advantages in different situations.

Key Insight: A player with 90 acceleration and 80 speed will initially outrun a player with 80 acceleration and 90 speed, but will eventually be caught from behind on longer runs.

Acceleration Rating Matchup Analysis

Understanding acceleration differentials is crucial for gameplay strategy. Here's how to interpret acceleration differences:

5-Point Difference

A 5-point acceleration advantage translates to reaching full stride approximately 1-2 yards sooner. This small advantage is noticeable in quick-hit plays and short routes.

Example: A RB with 85 acceleration vs. a LB with 80 acceleration - the RB will hit the hole slightly faster.

10-Point Difference

A 10-point acceleration advantage results in reaching full stride approximately 3-5 yards sooner. This creates significant advantages in plays requiring quick reactions.

Example: A WR with 90 acceleration vs. a DB with 80 acceleration - the WR will create immediate separation on quick slants and cuts.

15+ Point Difference

A 15+ point acceleration advantage means reaching full stride 6+ yards sooner. This creates extreme mismatches in short-area quickness.

Example: A slot WR with 95 acceleration vs. a MLB with 80 acceleration - the WR will consistently create immediate separation on option routes.

Pro Tip: Consider both acceleration and speed ratings when creating your game plan. Use high-acceleration players for quick-hitting plays and high-speed players for longer developing routes.

Speed vs. Acceleration: Strategic Applications

When Acceleration Matters Most
  • Running Back: Hitting holes quickly before they close
  • Wide Receiver: Creating separation off the line of scrimmage
  • Defensive End: Quick first step when rushing the passer
  • Linebacker: Reacting to plays and closing on ball carriers
  • Cornerback: Mirroring receivers' breaks on short routes
When Speed Matters Most
  • Running Back: Breaking away for long runs once in the open field
  • Wide Receiver: Maintaining separation on deep routes
  • Safety: Covering large areas of the field in zone coverage
  • Cornerback: Keeping up with receivers on deep routes
  • Special Teams: Kick/punt coverage and returns
Optimal Player Profiles by Position
PositionIdeal AccelerationIdeal SpeedPriority
Slot Receiver90+85+Acceleration > Speed
Outside Receiver85+90+Speed > Acceleration
Power Running Back85+80+Acceleration > Speed
Speed Running Back85+90+Balance
Man Coverage CB90+90+Balance
Zone Coverage Safety85+90+Speed > Acceleration